MIND-WARPING: Towards Creating a Compelling Collaborative Augmented
Thad Starner, Bastian Leibe, Brad Singletary, and Jarrell Pair.
Proceedings of International Conference on Intelligent User Interfaces
2000 (IUI'2000), January 2000, ACM Press, NY, pp. 256-259.
Computer Gaming offers a unique test-bed and market for advanced concepts
in computer science, such as Human Computer Interaction (HCI), computer-supported
collaborative work (CSCW), intelligent agents, graphics, and sensing technology.
In addition, computer gaming is especially well-suited for explorations
in the relatively young fields of wearable computing and augmented reality
(AR). This paper presents a developing multi-player augmented reality game,
patterned as a cross between a martial arts fighting game and an agent
controller, as implemented using the Wearable Augmented Reality for Personal,
Intelligent, and Networked Gaming (WARPING) system. Through interactions
based on gesture, voice, and head movement input and audio and graphical
output, the WARPING system demonstrates how computer vision techniques
can be exploited for advanced, intelligent interfaces.
Keywords: Augmented reality, wearable computing, computer vision
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